I am gaining new experience in the mobile games market. I am responsible for a wide variety of game environments, from shooters to racing games.
It was a great pleasure for me to work on the Indiana Jones and the Great Circle game.
I learned a lot about creating storytelling environment art, set dressing placements, material blending, and decal placements.
The main tasks are:
Creating Applications / Game Concepts
Guessing, drawing and modeling characters
3D Modeling
Preparation of promotional materials
Preparation of materials required for application administration
I have developed a lot in highpoly to lowpoly workflows. Even more prominent is the Substance Painter software, as well as the invention of a workflow to texture an entire motocycle as efficiently as possible, whether for the Ride series or Motogp. Using unreal requires more and more in-depth knowledge.
In making livery (PS), it is important to be able to accurately copy the decor shown in the reference images, so I have also developed a lot in reference use.
Tons of Miles. This was the first major 3d development project, mostly 5-6 of us were permanent members. I learned a lot about props and building modeling in 3ds max. I discovered the Substance software family and improved a lot in the use of PBR materials. The project was useful for mastering task managers. The game was made in unity, which was very exciting. Since I already had experience in modeling, after a while I was the modeling team leader.