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Tamas Feitscher /uBd
Tamas Feitscher /uBd
Environment artist
Budapest, Hungary

Software proficiency

3ds Max
3ds Max
Modo
Modo
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Krita
Krita

Productions

    • Mobile Game
      Junkyard Rush Racing
    • Year
      2024
    • Role
      Environment artist
    • Company
      IstTom Games
    • Video Game
      Indiana Jones and the Great Circle
    • Year
      2024
    • Role
      Environment artist
    • Company
      THN
    • Video Game
      Gambit
    • Year
      2022
    • Role
      Level design, texturing
    • Company
      Xreal Games
    • Video Game
      Zero Caliber VR
    • Year
      2022
    • Role
      Weapon artist
    • Company
      Xreal Games
    • Video Game
      Hot Wheels Unleashed
    • Year
      2021
    • Role
      Texture artist, 3d modeller
    • Company
      Artery Studios
    • Video Game
      MXGP2020
    • Year
      2020
    • Role
      Texture artist, 3d modeller
    • Company
      Artery Studios
    • Video Game
      Supercross 4
    • Year
      2021
    • Role
      Texture artist, 3d modeller
    • Company
      Artery Studios
    • Video Game
      Ride 4
    • Year
      2020
    • Role
      Texture artist, 3d modeller
    • Company
      Artery Studios
    • Video Game
      MotoGP 21
    • Year
      2021
    • Role
      Texture artist, 3d modeller
    • Company
      Artery Studios
    • Video Game
      MotoGP 20
    • Year
      2020
    • Role
      Texture artist, 3d modeller
    • Company
      Artery Studios
    • Video Game
      Tons of Miles
    • Year
      2019
    • Role
      Modeling team leader
    • Company
      Red Kiwi Games

Experience

  • 3D Environment Artist at IsTom Games
    Budapest, HU
    April 2024 - Present

    I am gaining new experience in the mobile games market. I am responsible for a wide variety of game environments, from shooters to racing games.

  • 3D Environment Artist at Treehouse Ninjas
    Budapest
    November 2022 - March 2024

    It was a great pleasure for me to work on the Indiana Jones and the Great Circle game.

    I learned a lot about creating storytelling environment art, set dressing placements, material blending, and decal placements.

  • Texture Artist & 3D modeller at LumiNet Studio
    Budapest, Hungary
    May 2021 - November 2022

    The main tasks are:

    Creating Applications / Game Concepts

    Guessing, drawing and modeling characters

    3D Modeling

    Preparation of promotional materials

    Preparation of materials required for application administration

  • Texture Artist & 3D modeller at Artery Studios
    Budapest, Hungary
    October 2019 - May 2021

    I have developed a lot in highpoly to lowpoly workflows. Even more prominent is the Substance Painter software, as well as the invention of a workflow to texture an entire motocycle as efficiently as possible, whether for the Ride series or Motogp. Using unreal requires more and more in-depth knowledge.

    In making livery (PS), it is important to be able to accurately copy the decor shown in the reference images, so I have also developed a lot in reference use.

  • Modeling team leader at Red Kiwi Games
    Budapest, Hungary
    November 2016 - April 2019

    Tons of Miles. This was the first major 3d development project, mostly 5-6 of us were permanent members. I learned a lot about props and building modeling in 3ds max. I discovered the Substance software family and improved a lot in the use of PBR materials. The project was useful for mastering task managers. The game was made in unity, which was very exciting. Since I already had experience in modeling, after a while I was the modeling team leader.